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Merge on Material
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With an assembly selected in a 3D area, selecting this tool will merge geometry using the same material into a single geometry.
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Smooth Normals
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This tool can be used to average the normals of the geometry to appear smoother during rendering. Also vertices having the same position and normal direction will be replaced by a single vertex, thus reduce the size and complexity of a 3D model.
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Flip Normals
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Clicking this tool will have the selected objects normals flipped.
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Fix Scene Normal
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Generates appropriate normals to the selected geometry.
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Mesh Decimation
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Reduces the number of polygons in the selected geometry without affecting its appearance greatly. This is another tutorial on the subject.
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Info
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Clicking this tool will display Geometrical Info dialog, showing the number of Objects, Vertices, and Polygons in the selected geometry. Knowing the number of vertexes and polygons can help a user estimate the size of the output file. This might make the user ignore some details, for sharing efficiency.
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