Voxlizing a 3D model is rebuilding the 3D model using building bolcks (voxels), like LEGO. The user can choose the building block to use for voxelization, and can choose to voxilize the whole scene, or the selected geometry. Notice that this will add a significant number of polygons to the 3D scene.
The Voxelize Options dialog will appear, when clicking any of the voxelization options. The default voxel object is a cube of certain size, and
the user can choose a different object, by clicking the Pick voxel option. The voxel object needs to be a geometry in the scene, and the user can just pick it.
The Combine voxels based on material option, if checked, will combine all voxels, based on material, each in one geometry in the Object Tree.
If not checked each voxel will have its own geometry in the Object Tree.
Import your model in Composer, click File→Import, or by using Ctrl+I, then select your model format and click Open.
When you click Open, the Import File dialog will appear, In this dialog you can set different options for 3D import, select Z axis in up vector,
Scale and Center, then click OK.
Select a 3D model in SimLab Composer and click on Geometry → VoxelizeSelection. The Voxelize Options dialog will appear, where the default voxel
object is a cube of certain size. The user can choose a different object by clicking the Pick voxel option then select another small object eg, Sphere, Cylinder or any object in the scene, then click Start.
When the convert operation complete, the new object will be added to the Objects Tree.
The less the value entered in the cube size, the larger the size of the output file and thus the more processing power needed.