This function adds 3D Sound object to the scene, and its Object Tree. Selecting the 3D Sound form the tree will display its properties in the Properties Panel, VR Sound tab. The 3D sound object occupies a location in the 3D scene.
The user can select the sound file to use, in this tab. The way the sound will be played can be set to play once, by selecting Play on Start, or to continue playing in a Loop.
The type of the 3D Sound can either be Spatial, that is specific for a certain area with the ability to set the Rage of effect. The other type is for the sound to be Constant among the whole scene area.