Color
The Color node gives you a single color value that you can feed into any other node that needs a color.
What it does
This node provides a color you pick yourself. The node shows the color as a small swatch you can click to open a color picker — a color wheel with RGB, HSV, and HEX entry (HEX codes look like #C81E1E). Whatever color you choose becomes the value this node hands out.
It has no Execute flow and nothing needs to fire it — it simply supplies the color value, ready to read at any time. Connect its Color output into any node that accepts a color, such as Set Material Color.
Inputs
This node has no inputs. You don’t connect a color from another node — you choose it directly on the node itself by clicking its swatch to open the color picker.
Outputs
| Port | Type | What you get |
|---|---|---|
| Color | Color | The color you picked on the node, shown as a small colored swatch. You can wire this into any node that accepts a color. |
Example
| Color output | #C81E1E (a warm red) |
Tips
- One Color node can feed several nodes at once — wire the same Color output into as many color inputs as you like to keep them in sync.
- Connect this straight into a Set Material Color node to change the color of an object in your scene.