# Color

The Color node gives you a single color value that you can feed into any other node that needs a color.

#### What it does

This node provides a color you pick yourself. The node shows the color as a small swatch you can click to open a color picker — a color wheel with RGB, HSV, and HEX entry (HEX codes look like `#C81E1E`). Whatever color you choose becomes the value this node hands out.

It has no Execute flow and nothing needs to fire it — it simply supplies the color value, ready to read at any time. Connect its **Color** output into any node that accepts a color, such as **Set Material Color**.

#### Inputs

This node has no inputs. You don’t connect a color from another node — you choose it directly on the node itself by clicking its swatch to open the color picker.

#### Outputs

<table id="bkmrk-port-type-what-you-g"><thead><tr><th style="white-space: nowrap;">Port</th><th style="white-space: nowrap;">Type</th><th>What you get</th></tr></thead><tbody><tr><td style="white-space: nowrap;">**Color**</td><td style="white-space: nowrap;">Color</td><td>The color you picked on the node, shown as a small colored swatch. You can wire this into any node that accepts a color.</td></tr></tbody></table>

#### Example

<table id="bkmrk-color-output-%23c81e1e"><tbody><tr><td>**Color** output</td><td>`#C81E1E` (a warm red)</td></tr></tbody></table>

#### Tips

- One Color node can feed several nodes at once — wire the same **Color** output into as many color inputs as you like to keep them in sync.
- Connect this straight into a **Set Material Color** node to change the color of an object in your scene.