Color The Color node gives you a single color value that you can feed into any other node that needs a color. What it does This node provides a color you pick yourself. The node shows the color as a small swatch you can click to open a color picker — a color wheel with RGB, HSV, and HEX entry (HEX codes look like #C81E1E). Whatever color you choose becomes the value this node hands out. It has no Execute flow and nothing needs to fire it — it simply supplies the color value, ready to read at any time. Connect its Color output into any node that accepts a color, such as Set Material Color. Inputs This node has no inputs. You don’t connect a color from another node — you choose it directly on the node itself by clicking its swatch to open the color picker. Outputs Port Type What you get Color Color The color you picked on the node, shown as a small colored swatch. You can wire this into any node that accepts a color. Example Color output #C81E1E (a warm red) Tips One Color node can feed several nodes at once — wire the same Color output into as many color inputs as you like to keep them in sync. Connect this straight into a Set Material Color node to change the color of an object in your scene.