SceneNode \ Dynamic Menu Dynamic Menu Item Triggered The Dynamic Menu Item Triggered event node acts as a universal listener, activating the moment a user interacts with any dynamic menu button within the VR scene. Upon execution, it outputs the specific SceneNode the menu is attached to, the ID of the clicked button, and the User who triggered it. Dynamic Menu Item Triggered(ID) The Dynamic Menu Item Triggered (ID) event node activates only when a button with a specific ID is pressed. It ignores all other button interactions, allowing you to trigger a specific function Dynamic Menu Item Triggered(Node + ID) The Dynamic Menu Item Triggered (Node + ID) event node provides the most specific control by activating only when a button with a precise ID is pressed on a menu linked to a specific SceneNode. This prevents execution overlap by ensuring the logic only triggers for one unique button on one specific object. Example: In this example, the Dynamic Menu Item Triggered (Node + ID) node is configured to act as a "Help" button. By setting the SceneNode to "Main Menu" and the ID to "3", the system listens exclusively for that exact button press on that specific menu object. Once the user clicks this button, the execution flow passes to a Show/Hide node configured to display an "Instructions Window" by setting its state to True. Immediately following this, the flow triggers a Set Node Glow State node, which applies a visual highlight to a designated "Hint Object" to guide the user. Dynamic Menu Item Triggered(Node) The Dynamic Menu Item Triggered (Node) event node activates only when a button is pressed on a menu attached to a designated SceneNode. This node isolates interactions to a single object, ensuring that the logic only runs for the menus linked to that specific item in the scene. Dynamic Menu Triggered nodes are used in the following add-ons: