# SceneNode \ Triggered

### [![Event_Node_Triggered.png](https://simlab-soft.com/help/uploads/images/gallery/2025-12/scaled-1680-/event-node-triggered.png)](https://simlab-soft.com/help/uploads/images/gallery/2025-12/event-node-triggered.png) Node Triggered 

[![image.png](https://simlab-soft.com/help/uploads/images/gallery/2025-12/scaled-1680-/Wjpimage.png)](https://simlab-soft.com/help/uploads/images/gallery/2025-12/Wjpimage.png)**Node Triggered** event is executed when the selected Scene Node is triggered within VR environment.

### ![Events_SceneNode_Triggered_NodeTriggeredLocation.png](https://simlab-soft.com/help/uploads/images/gallery/2024-09/events-scenenode-triggered-nodetriggeredlocation.png) Node Triggered Location

![Ceiling Node.png](https://simlab-soft.com/help/uploads/images/gallery/2024-09/scaled-1680-/Wk8image.png)The **Node Triggered Location** is used to capture the specific location or position of a triggered event within the VR environment. It enables tracking where a particular interaction occurred, which can be useful for dynamic object placement, analytics, or event-triggered responses based on spatial coordinates.

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#### Example

![image.png](https://simlab-soft.com/help/uploads/images/gallery/2024-09/scaled-1680-/oSEimage.png)

In this example, the **Node Triggered Location** is used to capture the location where the user triggers the target. When the target is hit, the node records the exact spot, and a bullet hole is placed using the **Set Node Location**. The **Make Node Copy** is used to enable the user to shoot more than one bullet, creating a new bullet hole at each triggered location. This setup allows for repeated interactions, with each shot creating a new bullet hole in the correct spot.

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