Sequence Attach Sequence To Creating sequences can be done from animating an object in the scene. This sequence can be attached to Hand or an Object in VR. Hand With sequences available in the Sequences Library, a sequence can be attached to the Hand in VR experience using this node in Dynamic Training Builder. Example Check this tutorial for the example below, where Boolean expressions were created and upon checking the Boolean Expression a sequence is attached to Hand. Object This node can be used to connect a controller grabbable object to a sequence in VR.  Example In the example below the "Switch" sequence is attached to "Handle" object, when Controller "Gloves" geometry moves it. In this example a simple grabbable sequence can do the job, but this is just to demonstrate use of this node. Example 2 In this example we have a path for a box to walk along being controlled by a magnet. Playback Controls Used to control sequence behavior. Continue Same Direction The selected sequence will continue to play in the same direction. Set Direction With this node the user can change the selected sequence direction, by selecting Reverse to True. Example In the below example a number of the above Playback Controls are used. Here on "Scene Start","Play Sequence" response is executed for "Elevator_Up" sequence. Followed by a 1 second "Delay", then "Stop Sequence" for another one second  "Delay". Then the sequence is continued, followed by another "Delay" then "Resume Animation Sequence" from start. Play Play Sequence/Play Sequence From Start Both controls will play animation sequence, one from current position, and the other -as the name implies- will play it from start. Reverse Reverse Reverse sequences starts the animation sequence in the reverse mode (from the last frame). The reverse control will start from the last frame not from the current (because it reverses the overall animation) In the below example the "Elevator_Up" sequence upon clicking "Elevator_panel(2)" geometry will be played from start. So if the elevator at that time was at the top position, it would go down then -as the sequence implies- would go up, then wait for 5 seconds, then "Reverse Sequence" that is go down from last frame. Reverse From End This control will start the sequence from the end, even if it hasn’t been played yet. Flip Flip sequences flips current animation (that is, forward animation will be backward , backward animation will be forward). Think about it like we are opening a door and we pause the animation in the middle, flip control will return the door back from the current frame to original start position. Stop Stopes the animation sequence, as shown in examples presented in this section. Playback Properties Current Frame Get Sequence Current Frame This node will get the value of the current sequence frame, the user can then use this value in any operation. In the example below the value of the current sequence frame is stored in "Current_Frame" variable, which is set to the "VR Variable Writer" in the scene to display its value. Set Sequence Current Frame If the user wants to go to a specific frame in the sequence this is the function to use. In the below example upon clicking node the sequence current frame is set to 10. To show the result we got the valued of the current frame and assign it to "Current_Frame" variable that is displayed in the  variable writer as shown below. Full Range This node can be used to calculate the full range of a sequence. Get End Gets and outputs the end frame of the selected sequence, when triggered. Get Start Gets and outputs the start frame of the selected sequence, when triggered. Looping Sequences can be set to loop after finishing. Get Sequence Looping This node will get the looping status of the input sequence, whether true or false. Set Sequence Looping This node will set the looping status for the input sequence to either true or false. Play Range Play Rate (Speed) Swing Is Playing Is Reversing Find By Name