# Snapping

### ![Event_Node_Snapping_CanSnap.png](https://simlab-soft.com/help/uploads/images/gallery/2026-03/scaled-1680-/event-node-snapping-cansnap.png) Node Ready To Snap

[![image.png](https://simlab-soft.com/help/uploads/images/gallery/2026-03/scaled-1680-/3Lvimage.png)](https://simlab-soft.com/help/uploads/images/gallery/2026-03/3Lvimage.png)

The **Node Ready to Snap** event node activates the exact moment a designated SceneNode enters the valid snapping range of an eligible target. This node is highly useful for triggering immediate visual or audio feedback—such as highlighting a destination socket green or playing a hovering sound—letting the user know the object is ready to be released and snapped.

### ![Event_Node_Snapping_Snapped.png](https://simlab-soft.com/help/uploads/images/gallery/2026-03/scaled-1680-/event-node-snapping-snapped.png) Node Snapped

[![image.png](https://simlab-soft.com/help/uploads/images/gallery/2026-03/scaled-1680-/djHimage.png)](https://simlab-soft.com/help/uploads/images/gallery/2026-03/djHimage.png)

The **Node Snapped** event node activates immediately after a SceneNode has successfully completed its snapping action onto a target socket. This event is typically used to seamlessly progress a sequence, such as locking the snapped part in place, playing a mechanical click sound, or advancing the user to the next step of an assembly training scenario.