VR Assembly

Learn how to build interactive 3D disassembly and reassembly experiences in SimLab Composer without writing code. This three-part video series covers core assembly node graphs, tool animations, sub-assemblies, custom component logic with the Training Builder, and flexible dependency modes (ALL vs. ANY).

VR Assembly Basics

The VR Assembly System in SimLab Composer provides an intuitive, code-free framework to design step-by-step 3D disassembly and reassembly procedures for Virtual Reality and interactive 3D desktop environments. By using a visual node graph, you can map out exact mechanical assembly sequences, enforce part dependencies, and build realistic interactive training scenarios where certain bolts, covers, and retainers must be removed in a strict, realistic order.

Core Features & Capabilities

Video Tutorial

Watch the SimLab VR assembly basics tutorial:

 

Sub-Assemblies and custom components

Complex mechanical equipment often requires more than simple individual part removal. SimLab Composer allows you to group components into sub-assemblies and create custom components controlled through the Training Builder to handle specialized tools like bearing pullers, press fits, or custom machinery interactions.

Core Features & Capabilities

Video Tutorial

Watch the SimLab VR sub-assemblies and custom components tutorial:


VR Assembly Dependency Modes (ALL vs. ANY)

When building mechanical assembly diagrams in SimLab Composer, different components require different rules for when they can be detached. Dependency Modes dictate whether a part requires all preceding connected components to be removed first or if removing any single preceding component unlocks it.

Core Features & Capabilities

Video Tutorial

Watch the SimLab VR assembly dependency mode tutorial: