VR Assembly Basics
The VR Assembly System in SimLab Composer provides an intuitive, code-free framework to design step-by-step 3D disassembly and reassembly procedures for Virtual Reality and interactive 3D desktop environments. By using a visual node graph, you can map out exact mechanical assembly sequences, enforce part dependencies, and build realistic interactive training scenarios where certain bolts, covers, and retainers must be removed in a strict, realistic order.
Core Features & Capabilities
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Node-Based Sequence Control: Define precise procedural order using a simple left-to-right flow diagram.
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Component Types & Interchangeable Parts: Define identical items (such as short/long bolts or standard washers) into groups so users can place them back into any matching hole during reassembly.
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Tool Assignment & Animations: Require specific tools (such as wrenches, hex keys, or torque drivers) to loosen or tighten components, complete with keyframed action animations and ratchet sound effects.
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Ghosting & Placement Feedback: Set visual ghost transparency indicators and audio cues for valid or invalid part placements.
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Training Builder Integration: Trigger custom 2D text notifications, audio instructions, or UI popups upon component disassembly.
Video Tutorial
Watch the SimLab VR assembly basics tutorial: