# VR Assembly Basics

The **VR Assembly System** in SimLab Composer provides an intuitive, code-free framework to design step-by-step 3D disassembly and reassembly procedures for Virtual Reality and interactive 3D desktop environments. By using a visual node graph, you can map out exact mechanical assembly sequences, enforce part dependencies, and build realistic interactive training scenarios where certain bolts, covers, and retainers must be removed in a strict, realistic order.

## Core Features &amp; Capabilities

- **Node-Based Sequence Control:** Define precise procedural order using a simple left-to-right flow diagram.
- **Component Types &amp; Interchangeable Parts:** Define identical items (such as short/long bolts or standard washers) into groups so users can place them back into any matching hole during reassembly.
- **Tool Assignment &amp; Animations:** Require specific tools (such as wrenches, hex keys, or torque drivers) to loosen or tighten components, complete with keyframed action animations and ratchet sound effects.
- **Ghosting &amp; Placement Feedback:** Set visual ghost transparency indicators and audio cues for valid or invalid part placements.
- **Training Builder Integration:** Trigger custom 2D text notifications, audio instructions, or UI popups upon component disassembly.

## Video Tutorial

Watch the SimLab VR assembly basics tutorial:

<iframe allowfullscreen="allowfullscreen" height="314" src="https://www.youtube.com/embed/5dwvKgaDiyU" width="560"></iframe>