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56 total results found

Data Types\123 Number\ Expression

Dynamic Training Builder Nodes Manual Responses

This node can evaluate an expression, then  the result of this  evaluation can be used to activate other responses.  Example In the example below when the "Import_UPS" geometry is clicked "Evaluate Number Expression" is executed. The expression is sim...

Scene State

Dynamic Training Builder Nodes Manual Responses

Apply  This node can be used to apply a scene state when an  action is done in the 3D area. Example In the below example when "Body_9" is clicked the "BlueColor_pump" scene state is applied.  Find By Name In complicated scenes with large number o...

Data Types\Boolean\ Expression

Dynamic Training Builder Nodes Manual Responses

This node can be used to generate values (true or false) that can trigger events throughout the interactive  experience. Example In the example below when "3DGeom-7" is clicked, the expression in "Evaluate Boolean Expression" node is checked to exe...

Sequence

Dynamic Training Builder Nodes Manual Responses

Attach Sequence To Creating sequences can be done from animating an object in the scene. This sequence can be attached to Hand or an Object in VR. Hand With sequences available in the Sequences Library, a sequence can be attached to the Hand in VR experie...

Keyboard

Dynamic Training Builder Nodes Manual Events

Adding an interactive 3D menu in VR is simple, but using the same menu on a desktop can be challenging, as you have to adjust your view every time you want to make a change. To solve this, "Key Press" and "Key Release" events were introduced. By separating ...

Boolean

Dynamic Training Builder Nodes Manual Sources

Boolean Generates a Boolean (True/False) value. 

Expression

Dynamic Training Builder Nodes Manual Sources

Expression  Expressions are used to generated values that can be used to trigger events through out the interactive VR experiences. They allow users to define logic related to interactions and can be categorized into Main Sources and Template Sources. For ...

Material

Dynamic Training Builder Nodes Manual Sources

Material  Select a material from Material Library to use as  an input in this source.

Number

Dynamic Training Builder Nodes Manual Sources

Number  Input a number and use it as a source in your training builder logic 

User Query

Dynamic Training Builder Nodes Manual Sources

User Query The User Query node enables the system to identify a user based on their attributes within the VR environment. This node enhances interactivity by allowing responses to be customized for individual users, triggering specific actions based on use...

Scene Node Query

Dynamic Training Builder Nodes Manual Sources

Scene Node Query The SceneNode Query enables the system to identify an object based on its attributes within the VR environment. This node enhances interactivity by allowing responses to be customized for individual objects, triggering specific actions bas...

Scene Node

Dynamic Training Builder Nodes Manual Sources

Scene Node

Variable

Dynamic Training Builder Nodes Manual Sources

Variable The Variable node represents the value of a specific variable within the scene and features a variable port that can be connected to nodes requiring variable assignment. This node simplifies complex setups by enabling consistent use of variables t...

Scene State

Dynamic Training Builder Nodes Manual Sources

Scene State

Sequence

Dynamic Training Builder Nodes Manual Sources

Sequence

String

Dynamic Training Builder Nodes Manual Sources

String