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Device / Attributes
A device attribute is a named value saved on the device the experience is running on — a PC, a phone or tablet, a standalone VR headset, and so on. You give each value a name (for example language) and store a piece of text under it. These values belong to the...
SceneNode \ Assembly
These are event nodes for SimLab’s VR assembly system. Each one watches a single part and fires the moment something happens to that part in the assembly — for example the moment it becomes fully assembled, or the moment it becomes this part’s turn to be put o...
Boolean
These events watch a true/false value and fire the moment it changes — so you can start something the instant a condition becomes true, becomes false, or simply flips either way. They never change the value they are watching; they only react to it. Boolean ...
Sequence
These events fire in response to what a playing sequence does, so you can react automatically when a sequence reaches a key moment — without having to start the check yourself. Sequence events Sequence Ended This node lets your scene react the moment a se...
SceneNode \ Hover
These events fire when a user points at or moves away from a scene object in VR (without grabbing it). Use them to react as an object is hovered — for example to highlight it, show a label, or hide that hint again when the user looks elsewhere. Each event also...
SceneNode \ Grab
These events fire when a user picks up or lets go of a scene object in VR. Use them to react the moment an object is grabbed or released — for example to highlight a tool when it is held, or reset it when it is put down. Each event also tells you which user ...
Variable
Nodes for working with variables — the named values your scene keeps and reuses, each holding a number, a piece of text, or a time. Cast Variable Checks whether a variable holds the kind of value you expect, and only passes it along when it does. What it ...
SceneState
SceneState Applied Reacts the moment a saved scene state is switched on in your scene. What it does A scene state is a saved arrangement of your scene — which objects are shown or hidden, where they sit, the materials they use, and so on. This node watches ...
SceneNode \ Assembly
These nodes work with a part’s assembly state in a VR assembly. In SimLab’s assembly system a part moves through three stages — think of a screw: all the way out (fully disassembled), dropped into place but not tightened (partially assembled), or tightened all...
Color
The Color node gives you a single color value that you can feed into any other node that needs a color. What it does This node provides a color you pick yourself. The node shows the color as a small swatch you can click to open a color picker — a color whe...
SceneNode \ Attributes
Every object in your scene can carry extra pieces of information called attributes — small named values you attach to an object and read back later. Attributes can also be grouped into named categories, which lets one object keep separate attributes that share...
User \ Observe
These two nodes let one participant in a shared VR session follow along with another — for example so a trainee can shadow an instructor, or an instructor can keep an eye on a trainee. Start with Observe User and end with Stop Observing. Observe User Lets ...
SceneNode \ Transform \ Rotation
These nodes read and change how a 3D object is turned in your scene. An object’s rotation is given as three numbers — Pitch, Yaw, and Roll — measured in degrees (90 = a quarter turn). Most come in two forms: a world version that uses the object’s orientation i...
SceneNode \ Transform \ Scale
These nodes read and change the size of a 3D object. Size is given as three numbers — X, Y, and Z — each a multiplier of the object’s original size: 1 means unchanged, 2 means twice as big, 0.5 means half. Most come in two forms: a world version that uses the ...
Overlap
The nodes on this page are states. Each one keeps an eye on part of your scene and continuously reports a simple true/false answer about it — for example “are these two objects touching?” or “is the viewer standing inside this area?” A state is not an action y...
Assembly
The nodes on this page report on SimLab’s VR assembly system. They are states: each one keeps an eye on a single part and continuously reports a simple true/false answer about where that part is in the assembly — for example “is it this part’s turn to be put o...
Boolean
These nodes work with true/false values — the yes/no answers your scene produces, such as whether a door is open, a switch is on, or a trainee is standing in the right place. An operator takes one or two of these true/false values and works out a new one, so y...
Cloud \ Dynamic Attributes
The Dynamic Cloud Attribute nodes save and read small pieces of text in SimLab’s cloud, so a VR experience can remember information between sessions and across devices — a person’s progress, a saved choice, a score, and so on. They are the flexible counterp...