Scene Building

It is an essential workbench for SimLab Composer that provides you with all the necessary tools related to scene building, texturing, and lighting in order to prepare a scene for animation, simulation, rendering, and sharing.
It makes scene management intuitive and fast and extensive support for common 3D formats.

Scene Building
Scene Building Tutorial

This is a tutorial showing how you can use SimLab Composer to add For setting up scenes,using the Scene Building Workbench of SimLab Composer.


Building may include the following features:

  • It allows you to import models from a wide range of 3D formats.

  • It maintains assembly structure of imported 3D models in tree view. This enables you to select a level to work on (face, body, part, subassembly or assembly).

  • Share your scenes with others in different formats using the Export command. Export Supported formats include: 3D PDF, HTML, osg, osgb, ive, obj, DWF, DWG, DXF, SketchUp, 3DS, KeyShot, Collada, FBX, DirectX, Indigo, and STL

  • Dynamic Link is an option that improves working with 3D design applications by enabling you to keep automatic update between SimLab Composer and the 3D design application. This saves you time and effort by avoiding reimporting the same updated model or reapplying materials and textures.

  • Import command enables you to combine elements of different file formats in a single scene. Import Scenes, objects and materials directly from your 3D modeling software. It support industry standards CAD and 3D file formats, such as: xaml, 3dxml, skp, 3dm, sldprt, sldasm, sat, STEP, IGES, U3D, 3D PDF, DAE, FBX, 3DS, OBJ, STL, DWG, DWF/DWFX, DXF, OSG, ipt, iam, X_T, X_P, IFC, par, asm, psm, Zim, and Sim.

    • Translate, Rotate, Scale objects.
    • It offers automatic alignment tools like Snap to Object and Snap to Ground.
    • Making copies and instances of objects.
    • Hide or show objects.
    • Freeze or unfreeze objects.

    • Complete Material Library (Clothes, Metallic Paint, GemStones, Metals, Liquids, Rubber, Plastic, Glass, Wood, Props, Walls, Ground, Roof Tile, Granite, Leather, Lights, and Ceramic).
    • Drag-and-drop.
    • Advanced restructuring capability with scenes.
    • Same materials can be used for 3D PDF and rendering.

    • Camera options: Snapshot: creates scene state from the connected camera. Capture Image: saves an image of the active view, navigation Modes, etc.

    • Basic Lights
    • Emitters
    • Sun Light System
    • IES

    • Create:
      • Decals
      • 3D Texts
      • Billboards
      • Section Planes
    • Create paths:
      • Opened
      • Closed
      • Circular

    • Various geometry tools that allow you to work with any scene element.
    • Such tools are for:
      • Break
      • Explode
      • Cut by Section Plane
      • Voxelization

    • It gives you a tool to generate texture coordinates for models that do not have texture coordinates.
    • Take control over texture scale, offset, and rotation.

    • Scene States that enables you to capture different configurations for selected elements that include transformation, visibility, Camera, Material, in addition to light and environment.
    • Rendering with Scene States; you can capture multiple scene states.