Objects Menu
Step 1: Object Selection & Activation
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Add Objects: Select an object in your scene and click the Plus (+) button in the left-hand list.
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Activation Mode: Use the dropdown at the top to choose how the menu is summoned in VR:
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Trigger: The menu appears when the user clicks the object.
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Hover: The menu appears when the user points at or hovers over the object.
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VR Placement: When activated in the VR experience, the menu will automatically appear directly on top of the object.
Step 2: Creating Menu Tabs
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Scene States Tab: Drag and drop Scene States from the bottom panel of SimLab Composer. You can choose to display them as numbers, original thumbnails, or custom images.
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Animation Sequences Tab: Drag and drop Animation Sequences from your library to allow users to trigger object movements directly from the menu.
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Training Builder Actions Tab: This tab is for custom logic. Each "Action" you create is assigned a unique Training Builder ID.
Step 3: Training Builder Integration
The logic for custom Actions is managed through the Training Builder. To make this process seamless, each Action widget includes a Training Builder shortcut button next to the ID field.
The Automated Workflow:
When you click the Training Builder button, SimLab Composer automatically opens the Training Builder and creates the event node for you. * It natively generates the Dynamic Menu Item Triggered (Node + ID) event.
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It automatically attaches the target object and fills in the Action ID.
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Your Task: Simply connect the desired responses (like playing a sound or jumping to a new scene) to the auto-generated node.
While the shortcut natively creates the Node + ID event, the system also supports other events (like Dynamic Menu Item Triggered, ID, or Node) if you wish to build a custom logic system manually.
Step 4: Visual Customization (Settings)
Click the Settings button at the top left to define the look of your menu:
Step 5: Applying Changes
Summary Table: Menu Types
| Tab Type | Input Method | Best Use Case |
| Scene States | Drag & Drop | Changing materials, colors, or layout options. |
| Animations | Drag & Drop | Opening drawers, operating machinery, or moving parts. |
| TB Actions | Training Builder IDs | Custom logic and complex interactions. |
Watch this tutorial to learn more
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