Voxlizing a 3D model is rebuilding the 3D model using building bolcks (voxels), like LEGO. The user can choose the building block to use for voxelization,
and can choose to voxilize the whole scene, or the selected geometry. Notice that this will add a significant number of polygons to your 3D scene.
The Voxelize Options dialog will appear, when clicking any of the voxelization options. The default voxel object is a cube of certain size, and
the user can choose a different object, by clicking the Pick voxel option. The voxel object needs to be a geometry in the scene, and the user can just pick it.
The Combine voxels based on material option, if checked, will combine all voxels, based on material, each in one geometry in the Object Tree.
If not checked each voxel will have its own geometry in the Object Tree.
To convert any 3d model to Voxelize model, Follow the steps below: