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System Requirements
Hardware and software requirements for installing SimLab Composer are as follows: PC: Intel o...
File Menu
In the File Menu, the user can perform file and scene operations, including starting a new scene,...
File Menu
In the File Menu, the user can perform file and scene operations, including staring a new scene, ...
Web Browser page API
The Web Browser VR node shows a web page on a plane in the VR viewers. When you set its Source to...
MR Spatial Sync
The Spatial Sync add-on for SimLab Composer allows you to perfectly align your virtual 3D content...
VR Assembly Dependency Modes (ALL vs. ANY)
When building mechanical assembly diagrams in SimLab Composer, different components require diffe...
VR Assembly Basics
The VR Assembly System in SimLab Composer provides an intuitive, code-free framework to design st...
Sub-Assemblies and custom components
Complex mechanical equipment often requires more than simple individual part removal. SimLab Comp...
Co-Simulation
Note: The Co-Simulation feature does not support collaboration in SimLab VR Viewer. The interact...
AI Agent
AI Agent Reset Chat History The AI Agent Reset Chat History node enables the system to clear ...
User
User Entered Node The User Enter Node event node continuously monitors the physical bound...
SceneNode \ Curve
The Curve nodes let you draw and control 3D lines directly inside the VR scene. A curve is a sing...
Cloud \ Dynamic Attributes
The Dynamic Cloud Attribute nodes save and read small pieces of text in SimLab’s cloud, so a VR...
User \ Transform
Get User Rotation The Get User Rotation response enables the user to get the values of the Us...
Scene
Load Scene The Load Scene node is used to teleport between different scenes within your VR Ex...
Data Types\Number\ Conversion
Number To String The Number to String node enables the user to convert a numerical value to...
Sequence
Attach Sequence To Creating sequences can be done from animating an object in the scene. This ...
Boolean
These events watch a true/false value and fire the moment it changes — so you can start somethi...
Sequence
These events fire in response to what a playing sequence does, so you can react automatically w...
SceneNode \ Hover
These events fire when a user points at or moves away from a scene object in VR (without grabbing...