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Scene State
Apply SceneState This node can be used to apply a scene state when an action is done in the...
Data Types\Time
Time Interval This node calculates the time difference between "Start", and "End" times. It...
Data Types\Number\ Compare
Equal (Number) The Equal (Number) response enables the user to compare two value...
Keyboard
Adding an interactive 3D menu in VR is simple, but using the same menu on a desktop can be challe...
Scene Node \ Overlap
Node Entered Node The Node Enter Node event is triggered when Scene Node A enters Scene Node ...
Execution
Branch on Expression The Branch on Expression response enables the user to evaluate an expressi...
Overlap
The nodes on this page are states. Each one keeps an eye on part of your scene and continuously r...
Assembly
The nodes on this page report on SimLab’s VR assembly system. They are states: each one keeps an ...
Boolean
These nodes work with true/false values — the yes/no answers your scene produces, such as whether...
Color
The Color node gives you a single color value that you can feed into any other node that needs ...
Device / Attributes
A device attribute is a named value saved on the device the experience is running on — a PC, a ph...
Material
A material decides how a surface looks in your scene — its color, how see-through it is, and the ...
Execution
Custom Event This event is activated manually by the user. It's useful when you want multipl...
Cloud
Get Cloud Attribute The Get Cloud Attribute node enables the user to retr...
Call JS Function
Call JS Function The Call JS Function node enables the execution of custom JavaScript functions...
Media \ Sound
Record Sound The Record Sound node initiates an audio recording session within the VR exper...
Data Types\Boolean\ Expression
This node can be used to generate values (true or false) that can trigger events throughout th...
User \ Gadget
Equip To User The Equip to User Node enables the user to equip or unequip gadgets, adjacent...
User \ Point To Object
Point To Object The Point To Node enables the user to be guided to the location of a specif...
Material \ Texture
Set Texture From File This node replaces the current texture of a specified material with a 2...