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SceneNode \ Management
Cast SceneNode The Cast SceneNode enables the user to change the type of a SceneNode by selecting a typeInfo from the list, such as sound, 3D object, video, gadget, or camera. This node identifies the assigned SceneNode as the chosen type, allowing it ...
Running xAPI/ SCORM Lessons on Quest/ Pico/ IOS/ Android
You can run lessons on Quest and Pico devices using the VR viewer as follows: Copying lesson link from the browser: Using the web browser of the device, reach the lesson page on it's website (e.g: Moodle), then press on the "copy" button indicated in the fol...
On Message Received
SimLab Composer 14 introduces WebSocket support, enabling seamless integration with external systems, allowing it to work with external hardware, co-simulation engines, and websites, unlocking numerous possibilities. Use the node On Message Received to trigge...
Variable
Variable Changed The Variable Changed event activates when the value of a specified variable is modified. This event helps users detect real-time changes and trigger actions accordingly, enabling dynamic and responsive interactions within the VR Experience. ...
Co-Simulation
Note: The Co-Simulation feature does not support collaboration in SimLab VR Viewer. The interactive co-simulation feature in SimLab Composer and the SimLab VR Viewer allows you to control simulations directly from the VR Viewer. The viewer sends commands to S...
Scene
Load Scene The Load Scene node is used to teleport between different scenes within your VR Experience. Enhancing the overall immersion and interactivity of the experience. Example In this example, the Load Scene Node is used to transition the user ...
Node Is Grabbed
Node Is Grabbed The Node Is Grabbed node enables the user to check if the assigned node is grabbed with OnTrue/OnFalse ports to execute responses or Output Boolean port that is compatible with event nodes. Examples In this example, a Node Is Gr...
SceneNode \ Triggered
Node Triggered Node Triggered event is executed when the selected Scene Node is triggered within VR environment. Node Triggered Location The Node Triggered Location is used to capture the specific location or position of a triggered event...
Media
Message Box \ Show Message Box The Show Message Box node displays a floating text panel directly above a specific 3D object in the VR scene. Once activated, the node takes the targeted SceneNode input and generates a visible UI element containing the tex...
User Name & ID
Get User ID The Get User ID node is used to retrieve the unique identifier of the user interacting within the VR environment. This ID can be utilized for various purposes, such as tracking user actions or customizing experiences based on the user. ...
Controller
Grip Pressed The Grip Pressed node enables the user to detect when the VR controller's grip is pressed. By connecting a response to this node, the specified action is executed each time the grip is pressed, allowing for interactive controls within the ...
AI Agent
AI Agent Reset Chat History The AI Agent Reset Chat History node enables the system to clear and reset the ongoing conversation history for a specific AI Agent. It is typically used when you want the AI to start a completely fresh interaction or switch to ...
External Connection \ WebSocket
Open External Connection SimLab Composer 14 introduces WebSocket support, enabling seamless integration with external systems allowing it to work with external hardware, co-simulation engines, and websites, unlocking numerous possibilities. The WebSocket no...
Voice Command
Voice Command Recognized The Voice Command Recognized event is used to activate a response when the user says a specific command. This event listens for predefined voice commands and triggers the associated actions or responses within the VR environme...
User \ Point To Object
Point To Object The Point To Node enables the user to be guided to the location of a specific place or object within the scene. When this node is activated, an arrow is displayed, pointing to the location of the assigned SceneNode within the VR environme...
Sources
Expression Expressions are used to generated values that can be used to trigger events throughtout the interactive VR experiences. They allow users to define logic related to interactions and can be categorized into Main Sources and Template Sources. For...
Resource
Delete Resource The Delete Resource node enables the system to remove specific resources currently stored in the SimLab File Vault. This node simply requires the exact "FileName" of the target file as an input to execute the deletion. It outputs a "Suc...
User \ Gadget
Equip To User The Equip to User Node enables the user to equip or unequip gadgets, adjacent objects, or HUD elements to the user within the VR environment. This node enhances interactivity by enabling users to interact directly with various items and int...
User \ Attributes
Every user in your experience can carry extra pieces of information called attributes — small named values you attach to a user and read back later. Attributes can also be grouped into named categories, which lets one user keep separate attributes that share a...
Dynamic Builder
In template diagrams, a user was able to define logic for a group of objects based on name, or attribute criteria. Dynamic diagrams take this to the next level, they allow defining interaction between multiple templates, in a dynamic way. What this mean is tha...