Dynamic Training Builder Nodes Manual
Learn about the functions of nodes in the dynamic training builder and how to use them.
Introduction
The Dynamic Training Builder represents the next-generation interaction definition system within ...
Sources
Events
AI Agent
AI Agent Start Talk The AI Agent Start Talk event activates when the AI agent begins speak...
SceneNode \ Triggered
Node Triggered Location The Node Triggered Location is used to capture the specific locatio...
Controller
Grip Pressed The Grip Pressed node enables the user to detect when the VR controller's gr...
Keyboard
Adding an interactive 3D menu in VR is simple, but using the same menu on a desktop can be challe...
Variable
Variable Changed The Variable Changed event activates when the value of a specified variable is...
On Message Received
SimLab Composer 14 introduces WebSocket support, enabling seamless integration with external syst...
Voice Command
Voice Command Recognized The Voice Command Recognized event is used to activate a respon...
Responses
AI Agent
AI Agent Start Listen The AI Agent Start Listen node is used to make the AI start listening...
Data Types\123 Number\Operations
Add The Add response enables user to add two values by either typing in a numerical val...
Data Types\123 Number\ Variable
Set Has two options: By Value: The Set number variable response enables user to s...
Data Types\123 Number\ Compare
Equal (Number) The Equal (Number) response enables the user to compare two value...
Data Types\123 Number\ Conversion
Number To String The Number to String node enables the user to convert a numerical value to a...
Data Types\123 Number\ Expression
This node can evaluate an expression, then the result of this evaluation can be used to activa...
Data Types\Boolean\ Expression
This node can be used to generate values (true or false) that can trigger events throughout th...
Data Types\Time
Time Interval This node calculates the time difference between "Start", and "End" times. It...
Scene State
Apply This node can be used to apply a scene state when an action is done in the 3D area. ...
Sequence
Attach Sequence To Creating sequences can be done from animating an object in the scene. This ...
User \ Controller
Attach To Hand The Attach to Hand node enables the user to attach objects to specific parts...
User \ Transform
Get User Rotation The Get User Rotation response enables the user to get the values of the Us...
User \ Gadget
Equip To User The Equip to User Node enables the user to equip or unequip gadgets, adjacent...
User \ Attributes \ String
Set User Attribute (String) The Set User Attribute response enables user to set a value to ...
User \ Point To Object
Point To Object The Point To Node enables the user to be guided to the location of a specif...
User Name & ID
Get User ID The Get User ID node is used to retrieve the unique identifier of the user in...
Execution
Branch on Expression The Branch on Expression response enables the user to evaluate an expressi...
SceneNode \ Nodes Management
Cast SceneNode The Cast SceneNode enables the user to change the type of a SceneNode by s...
SceneNode \ Transform \ Location
Get Node Location The Get Node Location response enables the user to obtain the X, Y, and Z c...
Media
Capture Picture The Capture Picture node is used to capture an image from a came...
Resource
Download The Loop node enables the user to repeatedly execute a connected response for a s...
External Connection \ WebSocket
Open External Connection SimLab Composer 14 introduces WebSocket support, enabling seamless int...
External Connection \ Cloud
Get Cloud Attribute The Get Cloud Attribute node enables the user to retr...
Scene
Load Scene The Load Scene node is used to teleport between different scenes within your VR ...
Media \ Variable Writer \
Color: The Set / Get Variable Writer Color nodes are used to control the color of the text dis...