Responses
AI Agent
AI Agent Reset Chat History The AI Agent Reset Chat History node enables the system to clear...
Data Types\Number\Operations
Add The Add response enables user to add two values by either typing in a numerical val...
Data Types\Number\ Variable
Set Has two options: By Value: The Set number variable response enables user to s...
Data Types\Number\ Compare
Equal (Number) The Equal (Number) response enables the user to compare two value...
Data Types\Number\ Conversion
Number To String The Number to String node enables the user to convert a numerical value to a...
Data Types\Number\ Expression
This node can evaluate an expression, then the result of this evaluation can be used to activa...
Data Types\Boolean\ Expression
This node can be used to generate values (true or false) that can trigger events throughout th...
Data Types\Time
Time Interval This node calculates the time difference between "Start", and "End" times. It...
Scene State
Apply This node can be used to apply a scene state when an action is done in the 3D area. ...
Sequence
Attach Sequence To Creating sequences can be done from animating an object in the scene. This ...
User
Show Mouse Cursor The Show Mouse Cursor node explicitly controls the visibility and functi...
User \ Controller
Attach To Hand The Attach to Hand node enables the user to attach objects to specific parts...
User \ Transform
Get User Rotation The Get User Rotation response enables the user to get the values of the Us...
User \ Gadget
Equip To User The Equip to User Node enables the user to equip or unequip gadgets, adjacent...
User \ Attributes \ String
Set User Attribute (String) The Set User Attribute response enables user to set a value to ...
User \ Point To Object
Point To Object The Point To Node enables the user to be guided to the location of a specif...
User \ Set Mode
Set Interaction Mode The Set Interaction Mode node dynamically changes how participants eng...
User Name & ID
Get User ID The Get User ID node is used to retrieve the unique identifier of the user in...
Material
Copy Material The Copy Material node duplicates an existing material and create a completel...
Material \ Texture
Set Texture From File This node replaces the current texture of a specified material with a 2...
Execution
Branch on Expression The Branch on Expression response enables the user to evaluate an expressi...
SceneNode \ Management
Cast SceneNode The Cast SceneNode enables the user to change the type of a SceneNode by s...
SceneNode \ Transform
Get Node Transform The Get Node Transform node retrieves the complete spatial data—includin...
SceneNode \ Transform \ Location
Visual \ Get Node Visual Location The Get Node Visual Location node enables the system to...
SceneNode \ Grab
Ignore grabbing The Ignore Grabbing node explicitly prevents a specific 3D object from bein...
Resource
Delete Resource The Delete Resource node enables the system to remove specific resources ...
External Connection \ WebSocket
Open External Connection SimLab Composer 14 introduces WebSocket support, enabling seamless int...
Media
Message Box \ Show Message Box The Show Message Box node displays a floating text panel dir...
Media \ Variable Writer \
Get/Set Variable Writer Color The Set / Get Variable Writer Color nodes are used to control...
Media \ Dynamic Menu
Set Dynamic Menu Visibility The Set Dynamic Menu Visibility node controls whether dynamic m...
Media \ Sound
Record Sound The Record Sound node initiates an audio recording session within the VR exper...
Media \ Video
Set Video File The Set Video File node allows you to dynamically attach or change the media...
Cloud
Get Cloud Attribute The Get Cloud Attribute node enables the user to retr...
Scene
Load Scene The Load Scene node is used to teleport between different scenes within your VR ...
Integration
Open External Connection SimLab Composer 14 introduces WebSocket support, enabling seamless i...
SceneNode \ Snapping
Can Snap Node The Can Snap Node checks whether a specific SceneNode is currently within the e...
SceneNode \ Hierarchy
Get Node Children The Get Node Children enables the user to retrieve child SceneNodes from a ...
SceneNode \ Appearance
Is Node Visible This node checks the current visibility state of a specified 3D object wit...