Events
AI Agent
AI Agent Start Talk The AI Agent Start Talk node activates the exact moment an assigned AI Ag...
SceneNode \ Dynamic Menu
Dynamic Menu Item Triggered The Dynamic Menu Item Triggered event node acts as a universal...
SceneNode \ Query
Node Added to Query The Node Added to Query event node constantly monitors the scene and t...
Scene Node \ Overlap
Node Entered Node The Node Enter Node event is triggered when Scene Node A enters Scene Node ...
SceneNode \ Triggered
Node Triggered Node Triggered event is executed when the selected Scene Node is triggered...
Controller
Grip Pressed The Grip Pressed node enables the user to detect when the VR controller's gr...
Keyboard
Adding an interactive 3D menu in VR is simple, but using the same menu on a desktop can be challe...
User
User Entered Node The User Enter Node event node continuously monitors the physical bound...
Variable
Variable Changed The Variable Changed event activates when the value of a specified variable is...
On Message Received
SimLab Composer 14 introduces WebSocket support, enabling seamless integration with external syst...
Voice Command
Voice Command Recognized The Voice Command Recognized event is used to activate a respon...
Execution
Custom Event This event is activated manually by the user. It's useful when you want multipl...
Snapping
Node Ready To Snap The Node Ready to Snap event node activates the exact moment a designat...
SceneNode \ Attributes
These event nodes watch an object and fire automatically the moment one of its attributes changes...
SceneNode \ Assembly
These are event nodes for SimLab’s VR assembly system. Each one watches a single part and fires t...
SceneState
SceneState Applied Reacts the moment a saved scene state is switched on in your scene. What it ...
SceneNode \ Grab
These events fire when a user picks up or lets go of a scene object in VR. Use them to react th...
SceneNode \ Hover
These events fire when a user points at or moves away from a scene object in VR (without grabbing...
Sequence
These events fire in response to what a playing sequence does, so you can react automatically w...
Boolean
These events watch a true/false value and fire the moment it changes — so you can start somethi...