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Events

AI Agent

AI Agent Start Talk The AI Agent Start Talk node activates the exact moment an assigned AI Ag...

SceneNode \ Dynamic Menu

Dynamic Menu Item Triggered   The Dynamic Menu Item Triggered event node acts as a universal...

SceneNode \ Query

Node Added to Query   The Node Added to Query event node constantly monitors the scene and t...

Scene Node \ Overlap

Node Entered Node The Node Enter Node event is triggered when Scene Node A enters Scene Node ...

SceneNode \ Triggered

Node Triggered       Node Triggered event is executed when the selected Scene Node is triggered...

Controller

Grip Pressed The Grip Pressed node enables the user to detect when the VR controller's gr...

Keyboard

Adding an interactive 3D menu in VR is simple, but using the same menu on a desktop can be challe...

User

User Entered Node The User Enter Node event node continuously monitors the physical bound...

Variable

Variable Changed The Variable Changed event activates when the value of a specified variable is...

On Message Received

SimLab Composer 14 introduces WebSocket support, enabling seamless integration with external syst...

Voice Command

Voice Command Recognized  The Voice Command Recognized event is used to activate a respon...

Execution

Custom Event  This event is activated manually by the user. It's useful when you want multipl...

Snapping

Node Ready To Snap   The Node Ready to Snap event node activates the exact moment a designat...

SceneNode \ Attributes

These event nodes watch an object and fire automatically the moment one of its attributes changes...

SceneNode \ Assembly

These are event nodes for SimLab’s VR assembly system. Each one watches a single part and fires t...

SceneState

SceneState Applied Reacts the moment a saved scene state is switched on in your scene. What it ...

SceneNode \ Grab

These events fire when a user picks up or lets go of a scene object in VR. Use them to react th...

SceneNode \ Hover

These events fire when a user points at or moves away from a scene object in VR (without grabbing...

Sequence

These events fire in response to what a playing sequence does, so you can react automatically w...

Boolean

These events watch a true/false value and fire the moment it changes — so you can start somethi...