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18 total results found

AI Agent

Dynamic Training Builder Nodes Manual Events

AI Agent Start Talk The AI Agent Start Talk node activates the exact moment an assigned AI Agent begins delivering its response. AI Agent End Talk The AI Agent End Talk node activates as soon as the assigned AI Agent finishes delivering its re...

Material

Dynamic Training Builder Nodes Manual Responses

Copy Material The Copy Material node duplicates an existing material and create a completely independent instance. Upon triggering the Execute input, the node takes the specified Material input and outputs a newly generated Copy of that material, which c...

SceneNode \ Transform

Dynamic Training Builder Nodes Manual Responses

Get Node Transform The Get Node Transform node retrieves the complete spatial data—including the exact location, rotation, and scale values—of a specific 3D object in the scene. When activated, the node takes the targeted SceneNode input, extracts its cu...

User

Dynamic Training Builder Nodes Manual Responses

Show Mouse Cursor   The Show Mouse Cursor node explicitly controls the visibility and functionality of the user's mouse pointer within the VR Viewer. When activated, the node checks the boolean Enable input for the specified User. Setting it to True displ...

SceneNode \ Grab

Dynamic Training Builder Nodes Manual Responses

Ignore grabbing The Ignore Grabbing node explicitly prevents a specific 3D object from being picked up or interacted with by the user's hands during the VR experience. When activated, the node disables the grabbable state of the targeted SceneNode if set...

User \ Set Mode

Dynamic Training Builder Nodes Manual Responses

Set Interaction Mode The Set Interaction Mode node dynamically changes how participants engage with the VR environment. When activated, the node evaluates the targeted User input—which can be configured for either "Host Only" or "All Users" and immediate...

sceneNode \ Attributes

Dynamic Training Builder Nodes Manual Events

Node Attribute Added   The Node Attribute Added event node continuously monitors the targeted SceneNode and activates whenever a completely new attribute is attached to it. This event is typically used in conjunction with Set Node Attribute nodes to trigg...

SceneNode \ Query

Dynamic Training Builder Nodes Manual Events

Node Added to Query   The Node Added to Query event node constantly monitors the scene and triggers its Execute output whenever a 3D object's attributes are modified to match the specific conditions defined by a connected Scene Node Query. By plugging a q...

SceneNode \ Appearance

Dynamic Training Builder Nodes Manual Responses

Is Node Visible   This node checks the current visibility state of a specified 3D object within the VR Viewer. It evaluates whether the targeted object is currently rendered (shown) or hidden in the scene, and outputs this status as a boolean value (True ...

Integration

Dynamic Training Builder Nodes Manual Responses

Open External Connection SimLab Composer 14 introduces WebSocket support, enabling seamless integration with external systems allowing it to work with external hardware, co-simulation engines, and websites, unlocking numerous possibilities. The WebSocket ...

Material \ Texture

Dynamic Training Builder Nodes Manual Responses

Set Texture From File This node replaces the current texture of a specified material with a 2D image file stored in your Resource Management system. By inputting the exact file name, you can dynamically update the visual appearance of any object using that...

Media \ Sound

Dynamic Training Builder Nodes Manual Responses

Record Sound The Record Sound node initiates an audio recording session within the VR experience. This node utilizes a User dropdown parameter to determine whether the system captures microphone audio exclusively from the host or from all participating u...

SceneNode \ Dynamic Menu

Dynamic Training Builder Nodes Manual Events

Dynamic Menu Item Triggered   The Dynamic Menu Item Triggered event node acts as a universal listener, activating the moment a user interacts with any dynamic menu button within the VR scene. Upon execution, it outputs the specific SceneNode the menu is a...

Snapping

Dynamic Training Builder Nodes Manual Events

Node Ready To Snap   The Node Ready to Snap event node activates the exact moment a designated SceneNode enters the valid snapping range of an eligible target. This node is highly useful for triggering immediate visual or audio feedback—such as highlighti...

SceneNode \ Snapping

Dynamic Training Builder Nodes Manual Responses

Can Snap Node The Can Snap Node checks whether a specific SceneNode is currently within the eligible snapping range of another object. This node evaluates the spatial relationship between objects and outputs a "Possible" boolean to confirm if a snap can oc...

Media \ Video

Dynamic Training Builder Nodes Manual Responses

Set Video File The Set Video File node allows you to dynamically attach or change the media source of a specific Video Node within your scene. By assigning the target Video Node and inputting the exact FileName of your desired video (such as an .mp4), th...

Media \ Dynamic Menu

Dynamic Training Builder Nodes Manual Responses

Set Dynamic Menu Visibility The Set Dynamic Menu Visibility node controls whether dynamic menus (specifically used with the Objects Menu and Group Menus add-ons) are shown or hidden during a VR experience, using a boolean toggle where True displays the m...

User

Dynamic Training Builder Nodes Manual Events

  User Enter Node   The User Enter Node event node continuously monitors the physical boundaries of a specific 3D object and activates the moment a user's avatar collides with or enters its volume. While enabled, it passes forward a reference to the spec...